Games are increasingly being rendered using AI, so Microsoft is bringing AI into the way future graphics chips will render ...
Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader ...
DirectSR, a new API from Microsoft that will allow developers to easily bring NVIDIA DLSS, AMD FSR, and Intel XeSS support to their games, isn't the only announcement from the DirectX team at this ...
The messaging marks a sharper, more public pivot than the firm has made in years. "We started adding hardware-based support ...
Super resolution tech uses machine learning to enhance visuals and performance in scenarios where raw graphical power isn't always available. NVIDIA DLSS is the most famous solution, although Intel's ...
TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
The most serious of the three warnings involves DirectX, the set of multimedia programming instructions used by most PC games, as well as other entertainment-oriented applications and peripherals, ...
Microsoft has quietly released its latest DirectX 12 Agility SDK (version 1.619 alongside the 1.719-preview), and while the patch notes are dense with developer jargon, the implications for PC gamers ...
Microsoft unveils AI-powered DirectX upgrades at GDC 2026, including neural rendering features, new ML tools, and DXR 2.0.